By Simon R. Green
John Taylor, P.I., has come into ownership of the mythical Excalibur. to determine why, he'll need to seek advice the final Defenders of Camelot, a gaggle of knights who stay in a spot extra scary than the Nightside: London. John has been there in years-and there are stable purposes for that...
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Additional info for A Hard Day's Knight (Nightside, Book 11)
Fleas (1-6) 44. Fleas (1-6; with Tuleremia) 45. Fleas (2-12; 1/3rd chance of having Plague) 46. Mosquitoes 47. Mosquitoes 48. Mosquitoes; with the Shakes 49. Man thing (metal; small) 50. Man thing (machine or something larger or complex) Terrain Feature Tables: Open Terrain: 1. Haystack 2. Picnic table 3. Human's shed 4. Rock pile 5. Sandpile 6. Human's construction 7. Empty burrow, type 1 8. Empty burrow, type 2 9. Empty burrow, type 3 10. Empty burrow, type 4 11. Empty burrow, type 5 12. Empty burrow, type 6 13.
Leeches (1-6) 35. Leeches (2-12) 36. Leeches (3-18) 37. Mites (1-6) 38. Mites (2-12) 39. Mites (3-18) 40. Warble flies (1-6) 41. Warble flies (2-12) 42. Warble flies (3-18) 43. Fleas (1-6) 44. Fleas (1-6; with Tuleremia) 45. Fleas (2-12; 1/3rd chance of having Plague) 46. Mosquitoes 47. Mosquitoes 48. Mosquitoes; with the Shakes 49. Man thing (metal; small) 50. Man thing (machine or something larger or complex) Terrain Feature Tables: Open Terrain: 1. Haystack 2. Picnic table 3. Human's shed 4.
After the GM has received orders of play from all players, he rolls five six-sided dice for each player and adjusts the totals accordingly. The player with the largest net total is the winner. 6. Example of play: Three rabbits, Fred, George, and Sam, decided to play Blossums. Each bets one truffle. Fred tells Sam he will split the pot if Sam will give him four petals. Sam agrees, but secretly decides to play fairly. George attempts to steal 4 + 1 die petals from Fred and is successful. The die rolls for Fred, George, a n d Sam are 20, 21, and 15, respectively.
A Hard Day's Knight (Nightside, Book 11) by Simon R. Green